Perspectiva tecno-pedagógica de la realidad aumentada en la educación

Autores/as

DOI:

https://doi.org/10.33064/iycuaa2023904252

Palabras clave:

realidad aumentada, educación, estrategias de aprendizaje, enseñanza de las ciencias, realidad aumentada móvil, simulaciones aumentadas

Resumen

Desde su concepción la realidad aumentada ha irrumpido como una herramienta muy versátil en diversas áreas del conocimiento, permitiendo combinar al mismo tiempo información real y virtual. En la educación, las investigaciones sobre su uso han abordado tanto la parte tecnológica, como la forma en que se conjuga con los métodos de enseñanza-aprendizaje, en la búsqueda de mejorar el rendimiento académico de los estudiantes. Así, a partir de una revisión de ambas consideraciones, en este artículo se explora la afinidad de esos enfoques en el desarrollo y uso de aplicaciones útiles en el entorno escolar, por una parte, se presentan las tecnologías habitualmente utilizadas para su implementación, y por otra se destacan los beneficios, desafíos, atributos, propósitos y principales usos dentro del proceso de enseñanza-aprendizaje, haciendo énfasis en la categoría denominada realidad aumentada móvil, por su gran potencial, particularmente en la enseñanza de las ciencias a través de simulaciones aumentadas.

Descargas

Los datos de descargas todavía no están disponibles.

Métricas

Cargando métricas ...

Biografía del autor/a

Francisco Aguilar-Acevedo, Universidad Anáhuac Puebla

Maestro en Ciencias en Ingeniería Mecatrónica por el Centro Nacional de Investigación y Desarrollo Tecnológico, y Doctorando en Ciencias en Física Educativa por el Centro de Investigación en Ciencia Aplicada y Tecnología Avanzada del IPN. Sus áreas de interés incluyen la física educativa, la realidad virtual y aumentada, y la robótica.

Jesús Alberto Flores-Cruz, Instituto Politécnico Nacional

Maestro y Doctor en Ingeniería de Sistemas por la Sección de Estudios de Posgrado e Investigación de la ESIME-Zacatengo del IPN. Su área de interés son las tecnologías de la información y la comunicación en la enseñanza de la física.

Daniel Pacheco-Bautista, Universidad del Istmo

Maestro en Ciencias con Electrónica por el Instituto Nacional de Astrofísica, Óptica y Electrónica, y Doctor en Ingeniería Biomédica por la Universidad Popular Autónoma del Estado de Puebla. Sus áreas de interés son la arquitectura de computadoras, el cómputo reconfigurable, y la ingeniería biomédica.

Javier Caldera-Miguel, Universidad Anáhuac Puebla

Maestro en Ciencias de la Computación y Doctor en Ciencias en la Especialidad de Óptica por la Benemérita Universidad Autónoma de Puebla. Sus áreas de interés incluyen la inteligencia artificial, la realidad aumentada y la programación de móviles.

Citas

• Afandi, B., Kustiawan, I., & Herman, N. D. (2019). Exploration of the augmented reality model in learning. Journal of Physics: Conference Series, 1375, Article 012082. doi: 10.1088/1742-6596/1375/1/012082

• Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. doi: 10.1016/j.edurev.2016.11.002

• Alizkan, U., Wibowo, F. C., Sanjaya, L., Kurniawan, B. R., & Prahani, B. K. (2021). Trends of Augmented Reality in Science Learning: A Review of the Literature. Journal of Physics: Conference Series, 2019, Article 012060. doi: 10.1088/1742-6596/2019/1/012060

• Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 24, 1089–1114. doi: 10.1007/s10639-018-9806-3

• Alzahrani, N. M. (2020). Augmented reality: A systematic review of its benefits and challenges in e-learning contexts. Applied Sciences, 10(16), Article 5660. doi: 10.3390/app10165660

• Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An Overview of Augmented Reality. Computers, 11(2), Article 28. doi: 10.3390/computers11020028

• Bellido, R. S., Rejas, L. G., Cruzata-Martínez, A., & Sotomayor, M. C. (2022). The Use of Augmented Reality in Latin-American Engineering Education: A Scoping Review. EURASIA Journal of Mathematics, Science and Technology Education, 18(1), Article em2064. doi: 10.29333/ejmste/11485

• Bezares, F. G., Toledo, G., Aguilar, F., & Martínez, E. (2020). Aplicación de realidad aumentada centrada en el niño como recurso en un ambiente virtual de aprendizaje. Apertura, 12(1), 88–105. doi: 10.32870/Ap.v12n1.1820

• Buchner, J., Buntins, K., & Kerres, M. (2022). The impact of augmented reality on cognitive load and performance: A systematic review. Journal of Computer Assisted Learning, 38(1), 285–303. doi: 10.1111/jcal.12617

• Cabero-Almenara, J., & Llorente-Cejudo, C. (2019). Evaluación de software en la producción de objetos en Realidad Aumentada con fines educativos. Revista de Educación a Distancia, 19(60), Artículo 1. doi: 10.6018/red/60/01

• Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The Use of Mixed, Augmented and Virtual Reality in History of Art Teaching: A Case Study. Applied System Innovation, 5(3), Article 44. doi: 10.3390/asi5030044

• Cabero-Almenara, J., Vázquez-Cano, E., & López-Meneses, E. (2018). Uso de la Realidad Aumentada como Recurso Didáctico en la Enseñanza Universitaria. Formación Universitaria, 11(1), 25–34. doi: 10.4067/S0718-50062018000100025

• Cai, S., Wang, X., & Chiang, F.K. (2014). A case study of Augmented Reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40. doi: 10.1016/j.chb.2014.04.018

• Chatzopoulos, D., Bermejo, C., Huang, Z., & Hui, P. (2017). Mobile Augmented Reality Survey: From Where We Are to Where We Go. IEEE Access, 5, 6917–6950. doi: 10.1109/ACCESS.2017.2698164

• Chiang, F-K., Shang, X., & Qiao, L. (2022). Augmented reality in vocational training: A systematic review of research and applications. Computers in Human Behavior, 129, Article 107125. doi: 10.1016/j.chb.2021.107125

• Christopoulos, A., Mystakidis, S., Pellas, N., & Laakso, M. J. (2021). ARLEAN: An augmented reality learning analytics ethical framework. Computers, 10(8), Article 92. doi: 10.3390/computers10080092

• Chylinski, M., Heller, J., Hilken, T., Keeling, D. I., Mahr, D., & de Ruyter, K. (2020). Augmented reality marketing: A technology-enabled approach to situated customer experience. Australasian Marketing Journal, 28(4), 374–384. doi: 10.1016/j.ausmj.2020.04.004

• Contreras, G. A., García, R., & Ramírez, M. S. (2010). Uso de simuladores como recurso digital para la transferencia de conocimiento. Apertura, 2(1), 86–100.

• Criollo-C, S., Guerrero-Arias, A., Jaramillo-Alcázar, Á., & Luján-Mora, S. (2021) Mobile Learning Technologies for Education: Benefits and Pending Issues. Applied Sciences, 11(9), Article 4111. doi: https://doi.org/10.3390/app11094111

• Dhar, P., Rocks, T., Samarasinghe, R. M., Stephenson, G., & Smith, C. (2021). Augmented reality in medical education: students’ experiences and learning outcomes. Medical Education Online, 26(1), Article 1953953. doi: 10.1080/10872981.2021.1953953

• Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258–273. doi: 10.1002/cae.22342

• Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, Article 103635. doi: 10.1016/j.compedu.2019.103635

• Frasson, C., & Blanchard, E. G. (2012). Simulation-Based Learning. In N.M. Seel (Ed.), Encyclopedia of the Sciences of Learning (pp. 3076–3080). Springer. doi: 10.1007/978-1-4419-1428-6_129

• Garzón, J. (2021). An Overview of Twenty-Five Years of Augmented Reality in Education. Multimodal Technologies and Interaction, 5(7), Article 37. doi: 10.3390/mti507003

• Guntur, M. I. S., & Setyaningrum, W. (2021). The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills. International Journal of Interactive Mobile Technologies, 15(5), 159–173. doi: 10.3991/ijim.v15i05.19037

• Han, X., Chen, Y., Feng, Q., & Luo, H. (2022). Augmented Reality in Professional Training: A Review of the Literature from 2001 to 2020. Applied Sciences, 12(3), Article 1024. doi: 10.3390/app12031024

• Hanid, M. F. A., Said, M. N. H. M., & Yahaya, N. (2020). Learning Strategies Using Augmented Reality Technology in Education: Meta-Analysis. Universal Journal of Educational Research, 8(5A), 51–56. doi: 10.13189/ujer.2020.081908

• Herpich, F., Nunes, F. B., Petri, G., & Tarouco, L. M. R. (2019). How Mobile Augmented Reality Is Applied in Education? A Systematic Literature Review. Creative Education, 10(7), 1589–1627. doi: 10.4236/ce.2019.107115

• Herpich, F., Guarese, R. L. M., & Tarouco, L. M. R. (2017). A Comparative Analysis of Augmented Reality Frameworks Aimed at the Development of Educational Applications. Creative Education, 8(9), 1433–1451. doi: 10.4236/ce.2017.89101

• Jdaitawi, M. T., & Kan'an, A. F. (2022). A Decade of Research on the Effectiveness of Augmented Reality on Students with Special Disability in Higher Education. Contemporary Educational Technology, 14(1), Article ep332. doi: 10.30935/cedtech/11369

• Kalemkuş, J., & Kalemkuş, F. (2022). Effect of the use of augmented reality applications on academic achievement of student in science education: meta analysis review. Advance online publication. doi: 10.1080/10494820.2022.2027458

• Lai, J. W. & Cheong, K. H. (2022). Educational Opportunities and Challenges in Augmented Reality: Featuring Implementations in Physics Education. IEEE Access, 10, 43143–43158. doi: 10.1109/ACCESS.2022.3166478

• Liang, L. J., & Elliot, S. (2021). A systematic review of augmented reality tourism research: What is now and what is next?. Tourism and Hospitality Research, 21(1), 15–30. doi: 10.1177/1467358420941913

• Landriscina, F. (2013). Simulation and learning: A model-centered approach. Springer-Verlag. doi: 10.1007/978-1-4614-1954-9

• Liono, R. A., Amanda, N., Pratiwi, A., & Gunawan, A. A. S., (2021). A Systematic Literature Review: Learning with Visual by The Help of Augmented Reality Helps Students Learn Better. Procedia Computer Science, 179, 144–152. doi: 10.1016/j.procs.2020.12.019

• Lobo-Quintero, R. A., Santoyo-Díaz, J. S., & Briceño-Pineda, W. (2019). EducAR: uso de la realidad aumentada para el aprendizaje de ciencias básicas en ambientes educativos y colaborativos. Revista Educación en Ingeniería, 14(27), 65–71. Recuperado de https://educacioneningenieria.org/index.php/edi/article/view/930

• Loijens, L.W.S., Brohm, D., & Domurath, N. (2017). What is augmented reality. In L. W. S. Loijens (Ed.), Augmented reality for food marketers and consumers (pp. 13–28). Wageningen Academic Publishers. doi: 10.3920/978-90-8686-842-1_1

• Marto, A., & Gonçalves, A. (2022). Augmented Reality Games and Presence: A Systematic Review. Journal of Imaging, 8(4), Article 91. doi: 10.3390/jimaging8040091

• Mazzuco, A., Krassmann, A. L., Reategui, E., & Gomes, R. S. (2022). A systematic review of augmented reality in chemistry education. Review of Education, 10(1), Article e3325. doi: 10.1002/rev3.3325

• Milgram, P., & Kishino, F. (1994). Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems, E77-D(12), 1321–1329.

• Mystakidis, S., Christopoulos, A., & Pellas, N. (2021). A systematic mapping review of augmented reality applications to support STEM learning in higher education. Education and Information Technologies, 27, 1883–1927. doi: 10.1007/s10639-021-10682-1

• National Research Council (2011). Learning Science Through Computer Games and Simulations. The National Academies Press. Retrieved from https://doi.org/10.17226/13078

• Nikolaidis, A. (2022). What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews. Journal of Imaging, 8(5), Article 145. doi: 10.3390/jimaging8050145

• Nincarean, D., Ali, M. B., Halim, N. D. A., & Rahman, H. A. (2013). Mobile Augmented Reality: The Potential for Education. Procedia - Social and Behavioral Sciences, 103, 657–664. doi: 10.1016/j.sbspro.2013.10.385

• Özkubat, U., Sanır, H., Özçakır, B., & İslim, Ö. F. (2022). Teaching Mathematics, Science and Reading Skills to Students with Special Needs: A Review of Augmented Reality Studies. Journal of Learning and Teaching in Digital Age, 7(2), 141–150. doi: 10.53850/joltida.1001800

• Palancı, A., & Turan, Z. (2021). How Does the Use of the Augmented Reality Technology in Mathematics Education Affect Learning Processes?: A Systematic Review. International Journal of Curriculum and Instructional Studies, 11(1), 89–110. doi: 10.31704/ijocis.2021.005

• Peddie, J. (2017). Augmented reality: where we will all live. Springer. doi: 10.1007/978-3-319-54502-8

• Phon, D. N. E., Abidin, A. F. Z., Razak, M. F. A., Kasim, S., Basori, A. H., & Sutikno, T. (2019). Augmented reality: effect on conceptual change of scientific. Bulletin of Electrical Engineering and Informatics, 8(4), 1537–1544. doi: 10.11591/eei.v8i4.1625

• Reljić, V., Milenković, I., Dudić, S., Šulc, J., & Bajči, B. (2021). Augmented Reality Applications in Industry 4.0 Environment. Applied Sciences, 11(12), Article 5592. doi: 10.3390/app11125592

• Saidin, N. F, Halim, N. D. A., & Yahaya, N. (2016). Designing Mobile Augmented Reality (MAR) for Learning Chemical Bonds. In S. Abidin, R. Legino, H. Noor, V. Vermol, R. Anwar, & M. Kamaruzaman (Eds.), Proceedings of the 2nd International Colloquium of Art and Design Education Research (pp. 367-377). Springer. doi: 10.1007/978-981-10-0237-3_37

• Saltan, F., & Arslan, Ö. (2017). The use of augmented reality in formal education: A scoping review. EURASIA Journal of Mathematics, Science & Technology Education, 13(2), 503–520. doi: 10.12973/eurasia.2017.00628a

• Shafeey, G. A. A., & Lakulu, M. M. B. (2021). Challenges analysis for using augmented reality in education: A review. International Journal of Science and Research, 10(3), 466–471. doi: 10.21275/SR21306183154

• Sirakaya, M., & Cakmak, E. K. (2018). The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement. Contemporary Educational Technology, 9(3), 297–314. doi: 10.30935/cet.444119

• Slater, M., Gonzalez-Liencres, C., Haggard, P., Vinkers, C., Gregory-Clarke, R., Jelley, S., Watson, Z., Breen, G., Schwarz, R., Steptoe, W., Szostak, D., Halan, S., Fox, D., & Silver, J. (2020). The ethics of realism in virtual and augmented reality. Frontiers in Virtual Reality, 1, Article 1. doi: 10.3389/frvir.2020.00001

• Solé-Llussà, A., Aguilar, D., & Ibáñez, M. (2020). El rol del maestro en indagaciones escolares mediante simulaciones. Edutec. Revista Electrónica de Tecnología Educativa, (74), 221–223. doi: 10.21556/edutec.2020.74.1803

• Steele, P., Burleigh, C., Kroposki, M., Magabo, M., & Bailey, L. (2020). Ethical considerations in designing virtual and augmented reality products—Virtual and augmented reality design with students in mind: Designers’ perceptions. Journal of Educational Technology Systems, 49(2), 219–238. doi: 10.1177/0047239520933858

• Thees, M., Kapp, S., Strzys, M. P., Beil, F., Lukowicz. P., & Kuhn, J. (2020). Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Computers in Human Behavior, 108, Article 106316. doi: 10.1016/j.chb.2020.106316

• Tolba, R. M., Elarif, T., & Fayed, Z. T. (2022). Augmented reality in technology-enhanced learning: systematic review 2011-2021. International Journal of Intelligent Computing and Information Sciences, 22(1), 44–59. doi: 10.21608/ijicis.2022.97513.1121

• Viglialoro, R. M., Condino, S., Turini, G., Carbone, M., Ferrari, V., & Gesi, M. (2021). Augmented Reality, Mixed Reality, and Hybrid Approach in Healthcare Simulation: A Systematic Review. Applied Sciences, 11(5), Article 2338. doi: 10.3390/app11052338

• Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education: a systematic literature review. International Journal of Educational Technology in Higher Education, 14(22), 1–33. doi: 10.1186/s41239-017-0062-1

• Wang, X.-M., Hu, Q.-N., Hwang, G.-J., & Yu, X.-H. (2022). Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program. Interactive Learning Environments. Advance online publication. doi: 10.1080/10494820.2022.2057549

• Whitton, N. (2012). Games-Based Learning. In N.M. Seel (Ed.), Encyclopedia of the Sciences of Learning (pp. 1337-1340). Springer. doi: 10.1007/978-1-4419-1428-6_437

• Yilmaz, O. (2021). Augmented Reality in Science Education: An Application in Higher Education. Shanlax International Journal of Education, 9(3), 136–148. doi: 10.34293/education.v9i3.3907

• Yousef, A. M. F. (2021). Augmented reality assisted learning achievement, motivation, and creativity for children of low-grade in primary school. Journal of Computer Assisted Learning, 37(4), 966–977. doi: 10.1111/jcal.12536

Publicado

2023-09-29

Cómo citar

Aguilar-Acevedo, F., Flores-Cruz, J. A., Pacheco-Bautista, D., & Caldera-Miguel, J. (2023). Perspectiva tecno-pedagógica de la realidad aumentada en la educación. Investigación Y Ciencia De La Universidad Autónoma De Aguascalientes, (90). https://doi.org/10.33064/iycuaa2023904252

Número

Sección

Revisiones Científicas

Categorías